Senior Game Designer (Freelance)
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US
Company:
Innersloth is a small remote team known for developing the popular game Among Us and is currently working on a new narrative game.
Summary:
The Senior Game Designer will oversee game mechanics and user experience for a new narrative game at Innersloth. Candidates should have over 5 years of game design experience and a record of successful game development.
Requirements:
Experience: 5+ years experience of professional Game Design experience
Job Description:
Hello!
Innersloth is a small remote team scattered mostly in North America. We released Among Us in 2018 and are now working on a new narrative game. We are looking to expand our creative team with a full-time, contracted, Senior Game Designer.
Your focus will play a crucial role in overseeing both the foundation and execution of game mechanics and overall user experience for a new IP. You will get a lot of help along the way - working closely in a creative tandem with our Creative Director will provide you with frequent rounds of feedback, clear direction, and leave space for your creativity to shine. A willingness to learn, pitch your own ideas, and give and receive feedback is essential for this role.
We especially encourage marginalized groups and people from underrepresented backgrounds, genders, and locations to apply. Diverse voices make Innersloth better, and we strive to continue creating a diverse and welcoming space from the ground up.
Please note this is not an entry-level position, but we'll consider strong candidates with general experience working in game design, particularly those who have shipped a narrative game title. Please absolutely include these things in your application!
What we're looking for
Proactivity, independence, and accountability are extremely important for this position. If you are excited to collaborate with other creatives, handle direction and feedback well, and understand what makes a good game, we want to hear from you!
The following points outline the experience and skills that we strongly prefer. None of these are strict dealbreakers, but reflect the type of experience we feel would lead to finding the right candidate for this position.
What you'll be doing:
- Review and critique Creative Director's high level gameplay designs
- Collaborate with Creative Director to flesh out and refine high-level gameplay designs into implementable gameplay specifics such as systems, gameplay loops, and UX documents.
- Create, review, critique and improve gameplay documentation
- Review builds and work with programmers to iterate on implemented designs
- Create quest designs by combining gameplay designs and story beats
- Use custom tools and data entry to implement and balance gameplay elements across a variety of genres
Our expectations:
- 5+ years experience of professional Game Design experience
- Very comfortable giving, receiving and acting on frequent rounds of feedback
- Confident working with a developing IP, story structure, gameplay, and project scope
- The knowledge and experience of a game’s development processes from start-to-finish (concept and design to release and post-launch care)
- A proficiency in task/project management software
- Excellent written and oral communication skills and the ability to clearly articulate your ideas, and suggestions
- The ability to collaborate and work well in a team-based, dynamic, cross-functional setting
Nice to have:
- Education related to the role is an asset but not required
- Having designed and shipped a narrative title
Our offer
- A guaranteed 10 month, full-time, contracted, remote, work from home position.
- While this original contract is set for 10 months, we're open to discussing an extension should the need be proven and required for project completion.
- Your work week cannot exceed 40 hours/week and must include and relate to Innersloth's Monday to Friday working schedule. Our company core hours are 10 AM to 2 PM PT. You would be expected to be online during this time but how you make up the rest of your day is up to you.
- You will be responsible to ensure you can perform your job effectively and efficiently.
- A competitive fixed monthly rate payment.
- A guarantee that your position is safe and stable for the duration of this project - regardless of what's happening around us, we have a very healthy financial runway.
- A collection of friendly, diverse workmates and partner companies.
FAQ
- What’s the team like?
- You will be joining an established team of 10 people, with three department leads, producer, programmers, artists, and animators working on the unannounced title.
- You'll be managed by Forest (Creative Director and CEO). You will communicate and collaborate with the rest of the team often.
Recruitment Process
**Applications close at 6 PM PT, August 13th, 2025.**
- You'll get an email from us to acknowledge receipt.
- We’ll review applications and contact everyone to let you know if you made it to the next stage or not. Due to the sheer volume of responses we get, it's likely you won't hear from us until early September.
- Stage 2 will be a video call with 2-3 people from the team to get context on your technical experience, the depth of your technical skillset, and what you could bring to the company. There will be time for you to ask questions.
- Stage 3 will be another video call with some of the wider team members you may work with at Innersloth. Here we will learn more about your experience as a problem solver and team member. There will be time for you to ask questions here as well.
- If all goes well you'll get a job offer!
Wow, you made it to the end!
When filling out your application, please be sure to include your portfolio. Applications without a portfolio will not be considered.
Please press the button and send us your application. We look forward to hearing from you!