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Home Flexible Job Board Unreal Tools & Automation Engineer

$92,000–106,000/yr 34d ago

Unreal Tools & Automation Engineer

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Pipeworks Studios

Eugene, OR, US

Full-time Permanent Remote

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Summary

The engineer will design and maintain diagnostic, crash reporting, and automated testing tools to improve development workflows in Unreal Engine 5. They will collaborate with cross-functional teams to build reliable infrastructure and support systems that enhance productivity for developers and QA.

Job Description

Unreal Tools & Automation Engineer

Department: Engineering

Employment Type: Full Time

Location: Eugene, OR

Compensation: $92,000 - $106,000 / year

Description

Pipeworks Studios is seeking an experienced engineer to join an unannounced AAA project built in Unreal Engine 5. This is a hands-on tools and development-infrastructure role focused on making the game easier to build, test, diagnose, and support.

Responsibilities for this role may include work on crash reporting tools and workflows, diagnostic and support tooling, automated test infrastructure and reporting, Unreal Editor utilities, command-line tools, content or build validation, and other systems that improve the day-to-day effectiveness of developers, QA, production, and support teams.

This role is fully remote with the option for hybrid or in-office work at our office in Eugene, OR and relocation assistance, if preferred.

Day To Day

Responsibilities
• Partner with engineering, QA, production, support, and client stakeholders to identify workflow and tooling needs, then turn them into reliable production solutions.
• Design, build, and maintain systems for crash capture and reporting, diagnostic data collection, logging, telemetry, reproduction, and issue triage.
• Build automated testing tools, test orchestration, result analysis, reporting, and continuous integration workflows.
• Create Unreal Editor tools, plugins, cmdlets, scripts, utilities, and validation systems.
• Integrate project tools with source control, build systems, issue tracking, external services, and platform-specific workflows.
• Investigate difficult failures and improve the systems that make future root causes easier to find.
• Write maintainable code, automated tests, documentation, and support materials so tools remain usable across the team.
• Provide accurate time estimates and communicate tradeoffs and risks clearly as project priorities evolve.
• Use approved AI-assisted coding tools within the requirements of the client and project.

Skills Knowledge and Expertise

Must Haves
• Professional experience with UE 5, with the ability to work within a mature Unreal project and existing development workflows.
• Strong C++ and C# experience
• Experience creating internal tools, automation, testing infrastructure, diagnostic systems, developer workflows, or related engineering solutions.
• Strong programming or scripting ability in at least one production language.
• Strong debugging and systems-thinking skills
• The ability to navigate large and unfamiliar codebases.
• Clear written and verbal communication across disciplines.
• Adaptability and comfort learning the tools that best serve a particular project and partner.
• Proficiency with at least one modern AI-assisted coding tool is required (e.g.: OpenAI Codex, Claude Code, or GitHub Copilot). Candidates must be able to effectively direct the tool, critically review and validate generated work, and use it within applicable security and confidentiality requirements.
• Experience with version / source control, code review, issue tracking, and documentation workflows, such as Perforce or Git and Jira or equivalent tools.

Nice-To-Have Skills
• Experience with crash reporters, minidumps, symbols, call stacks, log aggregation, telemetry, or production support diagnostics.
• Experience with Unreal automation technologies such as the Automation Test Framework, Gauntlet, BuildGraph, or comparable systems.
• Experience with continuous integration, build farms, test orchestration, or developer productivity infrastructure.
• Experience with Unreal modules, plugins, editor extensions, cmdlets, or engine-level systems.
• Experience shipping on PC or console platforms and supporting cross-platform development workflows.
• Experience with Python, web technologies, Blazor, or service development used to support game-development pipelines.
• Experience with proprietary engines or other commercial game-development environments.
• Experience supporting live games, customer support workflows, or post-launch diagnostics.

Education and Experience
• 5+ years of relevant professional engineering experience.
• At least one shipped commercial game, or another substantial production release is preferred.
• A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.

What We Can Offer You

A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Benefits

  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.

Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.

About the company

Pipeworks Studios

Pipeworks has been one of the most established development houses for 27 years and counting, focusing on AAA co-development, full-development, live operations, and IP creation across all platforms. Our track record speaks for itself: Pipeworks is renowned for being a trusted developer working with leading publishers, first parties, and biggest IPs in gaming.

With a talented team located across the United States, Pipeworks is headquartered in our beautiful studio in the heart of Eugene, Oregon, boasting the distinction of being the largest game developer in the state.

Founded

1999

Company size

201-500 employees

Industry

Computer Games

Org type

Privately Held

Headquarters

Eugene, Oregon

Apply Now

About the company

Pipeworks Studios

Pipeworks has been one of the most established development houses for 27 years and counting, focusing on AAA co-development, full-development, live operations, and IP creation across all platforms. Our track record speaks for itself: Pipeworks is renowned for being a trusted developer working with leading publishers, first parties, and biggest IPs in gaming.

With a talented team located across the United States, Pipeworks is headquartered in our beautiful studio in the heart of Eugene, Oregon, boasting the distinction of being the largest game developer in the state.

Founded

1999

Company size

201-500 employees

Industry

Computer Games

Org type

Privately Held

Headquarters

Eugene, Oregon

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