Senior Technical Animator
Boost your chances before you apply.
Halon
Glendale, CA, US
Summary
The Senior Technical Animator will develop control rigs for dynamic assets and characters while implementing cloth simulation solutions. They are also responsible for creating physics assets, editing animation blueprints, and mentoring other technical animators.
Job Description
We are seeking a highly experienced senior technical animator to join our team. As a senior technical animator, you will be responsible for developing control rigs for dynamic assets and characters, investigating and implementing cloth sim solutions, and providing expertise in character dynamics and rigging. You will work closely with the technical animation team and other departments to ensure high-quality delivery.
Essential Duties/Responsibilities:
- Develop control rigs for dynamic assets and characters
- Investigate and implement cloth sim solutions
- Create Physics Assets and edit Animation Blueprints and Control Rigs to mitigate crashing and resolve other issues
- Provide expertise in character dynamics and rigging
- Mentor Technical Animators
- Collaborate with other teams (e.g., engineering, FX) to ensure alignment with project goals
- Stay up-to-date with industry trends and emerging technologies
- Sets standards and enforces their adoption
- Works on prototyping workflow for a team. Responsible for documenting the workflow for artists
- Ensure end-user documentation is created and maintained
- Contributes best practices for the team
- Other duties as assigned.
Requirements
We are seeking a highly experienced senior technical animator to join our team. As a senior technical animator, you will be responsible for developing control rigs for dynamic assets and characters, investigating and implementing cloth sim solutions, and providing expertise in character dynamics and rigging. You will work closely with the technical animation team and other departments to ensure high-quality delivery.
Essential Duties/Responsibilities:
- Develop control rigs for dynamic assets and characters
- Investigate and implement cloth sim solutions
- Create Physics Assets and edit Animation Blueprints and Control Rigs to mitigate crashing and resolve other issues
- Provide expertise in character dynamics and rigging
- Mentor Technical Animators
- Collaborate with other teams (e.g., engineering, FX) to ensure alignment with project goals
- Stay up-to-date with industry trends and emerging technologies
- Sets standards and enforces their adoption
- Works on prototyping workflow for a team. Responsible for documenting the workflow for artists
- Ensure end-user documentation is created and maintained
- Contributes best practices for the team
- Other duties as assigned.
Salary Range:
- $46- $55 per hour
Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities as are essential functions and requirements and are subject to possible modification to reasonably accommodate individuals with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at-will” relationship.
Halon is a creative partner working at the intersection of storytelling and real-time production.
We support projects from early visualization through to final animation and game cinematics, helping teams move faster, collaborate better, and make stronger creative decisions from the start.
Founded in 2003, Halon has spent over two decades working at the forefront of visualization, virtual production, and real-time workflows. We collaborate with directors, supervisors, and artists across the globe, with studios in Los Angeles, Atlanta, and Glasgow, supporting projects across film, episodic, games, immersive entertainment, and advertising.
Our work spans storyboarding, previsualization, postvisualization, virtual production, animation, and game cinematics, scaling to fit each project while maintaining creative continuity from start to finish. From early concept through to final delivery, we integrate seamlessly into production pipelines, combining deep Unreal Engine expertise with AI-powered workflows that empower our artists to do their best creative work.
We've partnered with some of the industry's leading filmmakers and studios on projects including The Batman, John Wick, Star Wars, Planet of the Apes, Sid Meier's Civilization, Fortnite, and Borderlands, helping bring complex worlds to life on screen.
At the core, we're problem solvers, working closely with creatives to explore ideas, navigate challenges, and push what's possible in real-time storytelling.
Founded
2003
Company size
51-200 employees
Industry
Technology, Information and Media
Org type
Privately Held
Headquarters
Glendale, CA
Halon is a creative partner working at the intersection of storytelling and real-time production.
We support projects from early visualization through to final animation and game cinematics, helping teams move faster, collaborate better, and make stronger creative decisions from the start.
Founded in 2003, Halon has spent over two decades working at the forefront of visualization, virtual production, and real-time workflows. We collaborate with directors, supervisors, and artists across the globe, with studios in Los Angeles, Atlanta, and Glasgow, supporting projects across film, episodic, games, immersive entertainment, and advertising.
Our work spans storyboarding, previsualization, postvisualization, virtual production, animation, and game cinematics, scaling to fit each project while maintaining creative continuity from start to finish. From early concept through to final delivery, we integrate seamlessly into production pipelines, combining deep Unreal Engine expertise with AI-powered workflows that empower our artists to do their best creative work.
We've partnered with some of the industry's leading filmmakers and studios on projects including The Batman, John Wick, Star Wars, Planet of the Apes, Sid Meier's Civilization, Fortnite, and Borderlands, helping bring complex worlds to life on screen.
At the core, we're problem solvers, working closely with creatives to explore ideas, navigate challenges, and push what's possible in real-time storytelling.
Founded
2003
Company size
51-200 employees
Industry
Technology, Information and Media
Org type
Privately Held
Headquarters
Glendale, CA