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Home Flexible Job Board Senior Audio Designer - Narrative Focus

$135,000–175,000/yr 37d ago

Senior Audio Designer - Narrative Focus

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HoYoverse

Los Angeles, CA, US

Full-time Permanent Remote

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Summary

You will co-create the audio vision for narrative cohesion by implementing dynamic audio systems in Wwise and UE5. You will also collaborate across disciplines to identify emergent story moments and guide in-house audio talent through mentorship.

Job Description

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.

Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community.

Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies.

In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

When you apply to a position with HoYoverse, we will process your personal data. To learn more, please review our comprehensive Global Applicant and Candidate Privacy Policy.

About the Role

We are building a game where narrative is discovered through both traditional means like cutscene, and emergent gameplay elements like dialogue choices. We’re looking for someone to help craft a coherent audio story that stitches intermittent parts together to deliver a unified experience.

You will be working with gameplay, narrative, and art in order to both figure out the experience that we’re want to deliver to players, as well as the internal processes used to create this non-linear story. This requires resourcefulness, clear communication, and someone who deeply understands how games feel from the player's side.

You will partner with quest designers, technical designers, and engineers to build the audio functions and logic needed to deliver this experience. You will also work with and guide our in-house audio talent, elevating the audio experience through a mixture of your work and mentorship.

What you will do:

• Co-create the audio vision for narrative cohesion. Craft and implement dynamic, audio systems in Wwise and UE5 to make branching gameplay feel like an authored experienced.

• Collaborate with designers across disciplines, including gameplay, systems, quest, and narrative to identify where story emerges through play. Propose audio solutions that surface and strengthen those moments.

• Help the team identify risks and keep the audio vision moving forward even when the broader design is still taking shape.

• Partner with technical personnel, including tools engineers and audio programmers. Translate the needs of systemic narrative design into clear technical requirements for our audio tools and pipelines.

• Establish and document best practices for systemic audio design, creating shared language and process across the team.

• Play the game relentlessly, and identify stylistic inconsistencies, dead zones, and poor transitions. Advocate for the audio experience across disciplines.

What we're looking for:

Required:

• 5+ years of game audio design experience

• A portfolio/demo reel demonstrating systemic or non-linear audio design. Show us how your audio adapts to player choice, state changes, or emergent gameplay.

• Mastery of dynamic audio implementation in a modern game engine (Unreal Engine 5 strongly preferred).

• Expertise with Wwise or FMOD, especially for large-scale projects with multiple systems and complex routing.

• A strong personal relationship with games. You play widely, think critically about how games work, and understand how audio shapes the player's experience from the inside.

• Excellent communication skills, capable of inspiring others with a creative vision and clearly explaining technical needs to engineering partners.

Preferred (Nice-to-Haves):

• Experience on shipped branching narrative games, open-world titles, immersive sims, or games where story emerges through systems.

• Experience mentoring other audio designers or providing creative feedback.

• Familiarity with the technical pipelines and tools used in quest or narrative scripting (e.g., visual scripting, dialogue systems).

Why Join Us?

• No one on the team has done this exact thing before. You will help navigate this challenge with a team that’s eager to explore how to deliver storytelling in this form.

• You won't be handed a brief. We protect time for deep creative work and trust you to find the path forward.

• Dedicated tools engineers help to build the technical capabilities required to deliver the audio experience.

• Help define what systemic narrative audio means for our project and accumulate experience in this front for the next generation of designers on our team.

How to Apply

Please submit your resume and a link to your narrative-focused portfolio/reel.

In your application, please include: A brief analysis of a game where audio successfully created cohesion across branching or emergent gameplay. What did the audio do? How do you think the systems were designed? What would you have done differently?

The base pay range for this position is $135,000 to $175,000 USD per year (Los Angeles only). Actual pay is based on location and may vary depending on relevant knowledge, skills, and experience from the candidate. Total compensation may include salary, company bonuses, sign-on bonuses, relocation package, and other benefits such as:

  • 100% employer-paid healthcare premiums for you and your dependents

  • Generous paid time off

  • 401K / RRSP plan

  • Employer-paid life and disability insurance

  • Team-building activities throughout the year

  • Flexible working hours

We are an equal opportunity employer that believes diverse backgrounds are key to bringing our concepts to life. If you're looking to play a key role in creating the best immersive virtual world experience for our users, we invite you to join our team.

About the company

HoYoverse

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
‌
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.
‌
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.
‌
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

Founded

2021

Company size

201-500 employees

Industry

Computer Games

Org type

Privately Held

Headquarters

Singapore

Apply Now

About the company

HoYoverse

HoYoverse is committed to providing immersive virtual world experiences to players around the world. We have brought fans popular games including Genshin Impact, Honkai: Star Rail, Honkai Impact 3rd, Tears of Themis, and Zenless Zone Zero, as well as a wide range of entertainment content.
‌
Community is at the heart of everything we do. We are devoted to engaging fans and fostering an enthusiastic and inclusive global community that provides access and encouragement for people to share their passion for ACG (Animation, Comics, and Games) through their own creativity and skills.
‌
Pushing the boundaries of imagination, we consistently explore cutting-edge game development technologies, and have accumulated leading technical capabilities in cel shading, cloud gaming, and other fields.
‌
In the future, we will continue to expand our content production, technology research, and publishing duties through operations in offices in Singapore, Montreal, Los Angeles, Tokyo, Seoul, and other areas.

Founded

2021

Company size

201-500 employees

Industry

Computer Games

Org type

Privately Held

Headquarters

Singapore

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