Postvis Artist
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Halon
Glendale, CA, US
Summary
The Postvis Artist is responsible for blending and compositing elements for scenes, including live-action and computer-generated layers. They must ensure shot continuity, manage camera movements, and generate renders for approval while maintaining high standards of cinematography and animation.
Job Description
Halon Entertainment is the premier visualization company with credits on some of Hollywood’s most celebrated films. We are seeking talented and enthusiastic Postvis Artists that have experience compositing in After Effects and a solid understanding of composition, cinematography, and animation. This is a remote-work opportunity.
Duties and Responsibilities
- Strong storytelling skills with the ability to work in a fast paced environment
- Experience in Maya, After Effects and Photoshop a must. Unreal Engine a plus
- Animation skill, requiring an understanding of mechanical movement, realistic physics, action staging and cinematography
- Generate renders for approval
- Ensure shot continuity is maintained
- Blending and compositing all elements for scenes, creating camera movement, and scene manipulation through camera movements
- Composite and track shots to integrate all the layers, including live-action and computer-generated elements
- Knowledge of practAf
Requirements
- 3+ years experience compositing in After Effects, experience in Nuke is a plus
- Generalist level skills in animation, lighting, etc.
- 3D Tracking using Syntheyes (PFTrack or Boujou a plus)
- Fundamental understanding of composition, cameras, film language, and editing
- A strong team player who takes direction and constructive feedback well
- Excellent communication and organizational skills, with the ability to work well in a collaborative team environment
- Experience with Unreal engine a plus
Salary Range:
- $30 - $40 per hour
Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individual with disabilities. To perform this job successfully, the incumbents will possess the skills aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at will” relationship.
Halon is a creative partner working at the intersection of storytelling and real-time production.
We support projects from early visualization through to final animation and game cinematics, helping teams move faster, collaborate better, and make stronger creative decisions from the start.
Founded in 2003, Halon has spent over two decades working at the forefront of visualization, virtual production, and real-time workflows. We collaborate with directors, supervisors, and artists across the globe, with studios in Los Angeles, Atlanta, and Glasgow, supporting projects across film, episodic, games, immersive entertainment, and advertising.
Our work spans storyboarding, previsualization, postvisualization, virtual production, animation, and game cinematics, scaling to fit each project while maintaining creative continuity from start to finish. From early concept through to final delivery, we integrate seamlessly into production pipelines, combining deep Unreal Engine expertise with AI-powered workflows that empower our artists to do their best creative work.
We've partnered with some of the industry's leading filmmakers and studios on projects including The Batman, John Wick, Star Wars, Planet of the Apes, Sid Meier's Civilization, Fortnite, and Borderlands, helping bring complex worlds to life on screen.
At the core, we're problem solvers, working closely with creatives to explore ideas, navigate challenges, and push what's possible in real-time storytelling.
Founded
2003
Company size
51-200 employees
Industry
Technology, Information and Media
Org type
Privately Held
Headquarters
Glendale, CA
Halon is a creative partner working at the intersection of storytelling and real-time production.
We support projects from early visualization through to final animation and game cinematics, helping teams move faster, collaborate better, and make stronger creative decisions from the start.
Founded in 2003, Halon has spent over two decades working at the forefront of visualization, virtual production, and real-time workflows. We collaborate with directors, supervisors, and artists across the globe, with studios in Los Angeles, Atlanta, and Glasgow, supporting projects across film, episodic, games, immersive entertainment, and advertising.
Our work spans storyboarding, previsualization, postvisualization, virtual production, animation, and game cinematics, scaling to fit each project while maintaining creative continuity from start to finish. From early concept through to final delivery, we integrate seamlessly into production pipelines, combining deep Unreal Engine expertise with AI-powered workflows that empower our artists to do their best creative work.
We've partnered with some of the industry's leading filmmakers and studios on projects including The Batman, John Wick, Star Wars, Planet of the Apes, Sid Meier's Civilization, Fortnite, and Borderlands, helping bring complex worlds to life on screen.
At the core, we're problem solvers, working closely with creatives to explore ideas, navigate challenges, and push what's possible in real-time storytelling.
Founded
2003
Company size
51-200 employees
Industry
Technology, Information and Media
Org type
Privately Held
Headquarters
Glendale, CA