Head of Engineering Services (Remote)
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Virtuos
US
Summary
The Head of Engineering Services is responsible for structuring and scaling a new standalone engineering business unit while reporting to the COO. This role involves defining business strategy, building service capabilities, and driving commercial performance through both internal talent and external growth.
Job Description
PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
The Head of Engineering Services is a senior executive leader responsible for creating, structuring, and scaling Virtuos’ Engineering Solutions as a standalone business unit, reporting directly to the COO.
This role owns the end-to-end development of a client-facing engineering services business, defining its strategy, building its capabilities, and driving its commercial performance.
The Head of Engineering Services is accountable for building the Engineering Solutions from the ground up, leveraging existing internal talent while driving significant external hiring and/or acquisitions to establish the required scale and capabilities aligned with market demand. The role requires defining the right mix of internal leverage and external growth to create a scalable, competitive, and sustainable engineering services organization.
This leader plays a critical role in expanding Virtuos’ service portfolio and strengthening its position as a global partner beyond traditional co-development models.
Responsibilities
- Service Strategy & Business Ownership: Define and execute the vision, structure, and strategic roadmap for the Engineering Services. Establish clear objectives, performance targets, and growth ambitions aligned with Virtuos’ global strategy.
- Market Positioning & Value Proposition: Identify market opportunities and client demand to define a differentiated engineering services positioning.
- Offer Development & Commercial Models: Build and continuously refine the service catalog, engagement models, and pricing strategies. Ensure offers are competitive, scalable, and tailored to different client segments.
- Service Build-Up & Talent Strategy: Define and execute a comprehensive talent strategy combining internal identification, external hiring, and potential acquisitions. Structure the service with clear capability clusters, leadership, and scalable staffing models to support growth.
- Growth Planning & Global Deployment: Develop and execute a scalable growth plan across regions and studios. Align capability expansion with market demand and ensure effective resource allocation across the global footprint.
- Business Development & Client Portfolio: Partner closely with Business Development teams to position and promote the Engineering Services. Support key client engagements, contribute to strategic pitches, and build a strong and diversified client portfolio.
- Operational Excellence & Delivery Governance: Define delivery models, governance frameworks, and performance metrics to ensure consistent, high-quality execution across all engineering engagements. Drive scalability, utilization, and profitability.
Division Positioning & Boundaries
- Engineering Services = engineering as a productized service business
- Game Division = engineering embedded in co-development or full development engagement.
- Technology leadership = technical vision and standards across production
Qualifications
- Proven experience (15+ years) in senior leadership roles within the video game industry, with strong exposure to engineering services, outsourcing, or scalable development models
- Demonstrated success in building or scaling a business unit, service line, or division
- Strong background in game engineering, technical production, or large-scale development environments
- Deep understanding of client needs, commercial models, and market dynamics in the game development industry
- Experience structuring and managing distributed, multi-studio teams across regions
- Proven ability to define value propositions, build service offerings, and support revenue growth
- Strong operational leadership with experience implementing scalable delivery and governance frameworks
- Strategic thinker with a strong business and financial mindset (growth, utilization, profitability)
- Excellent communication and stakeholder management skills, including executive and client-facing interactions
- Ability to operate in ambiguity and lead transformation from early-stage definition to global scale
Avec plus de 4 200 employés et 25 studios à travers le globe, Virtuos est l'un des plus gros développeurs indépendants au monde.
Depuis 2004, les plus grands acteurs de l'industrie (2K, Activision-Blizzard, Bandai-Namco, EA, Microsoft, Square Enix, Sony, Ubisoft, Warner Bros...) nous font confiance pour co-développer des assets graphiques, des niveaux, des quêtes, des DLC complets, des adaptations ou des missions d'engineering. Nos équipes multiculturelles et cosmopolites ont régulièrement l'opportunité d'œuvrer sur les franchises les plus populaires telles que Assassin's Creed, Callisto Protocol, DC Comics, Horizon, Marvel, Need for Speed, The Last of Us, Tomb Raider... A ce jour, nous avons livré des contenus haut de gamme pour plus de 2 000 projets différents.
Virtuos est certifié “Great Place to Work” et figure parmi le top 3 des meilleurs employeurs IT selon le classement Pro-Conso publié dans 01net.
La France compte 300 Virtuosi rassemblés dans trois studios : le premier à Cergy en région parisienne, le second au cœur de Lyon et le dernier en date à Montpellier.
Le studio de Cergy est implanté dans un écrin de verdure (Parc Saint-Christophe de Cergy) avec restaurant d'entreprise et salle de sport pour les plus actifs. Au cœur de la capitale des Gaules, le studio de Lyon se situe entre l'Hôtel-Dieu et la Place Bellecour. Le studio est facile d'accès en transports en commun, et n'est qu'à quelques encablures des typique bouchons lyonnais, bars, cafés, boutiques, espace piéton et autres réjouissances du centre-ville. L'équipe de Montpellier bénéficie du cadre idyllique du Sud de la France, le studio n'étant qu'à 20' en voiture de la nature et des plages méditerranéennes, tout en gardant la praticité de la proximité du centre-ville (10' en vélo).
#Jeuxvideo #Art #Design #Developpement
Founded
2004
Company size
201-500 employees
Industry
Computer Games
Org type
Privately Held
Headquarters
Paris, Lyon, Montpellier
Avec plus de 4 200 employés et 25 studios à travers le globe, Virtuos est l'un des plus gros développeurs indépendants au monde.
Depuis 2004, les plus grands acteurs de l'industrie (2K, Activision-Blizzard, Bandai-Namco, EA, Microsoft, Square Enix, Sony, Ubisoft, Warner Bros...) nous font confiance pour co-développer des assets graphiques, des niveaux, des quêtes, des DLC complets, des adaptations ou des missions d'engineering. Nos équipes multiculturelles et cosmopolites ont régulièrement l'opportunité d'œuvrer sur les franchises les plus populaires telles que Assassin's Creed, Callisto Protocol, DC Comics, Horizon, Marvel, Need for Speed, The Last of Us, Tomb Raider... A ce jour, nous avons livré des contenus haut de gamme pour plus de 2 000 projets différents.
Virtuos est certifié “Great Place to Work” et figure parmi le top 3 des meilleurs employeurs IT selon le classement Pro-Conso publié dans 01net.
La France compte 300 Virtuosi rassemblés dans trois studios : le premier à Cergy en région parisienne, le second au cœur de Lyon et le dernier en date à Montpellier.
Le studio de Cergy est implanté dans un écrin de verdure (Parc Saint-Christophe de Cergy) avec restaurant d'entreprise et salle de sport pour les plus actifs. Au cœur de la capitale des Gaules, le studio de Lyon se situe entre l'Hôtel-Dieu et la Place Bellecour. Le studio est facile d'accès en transports en commun, et n'est qu'à quelques encablures des typique bouchons lyonnais, bars, cafés, boutiques, espace piéton et autres réjouissances du centre-ville. L'équipe de Montpellier bénéficie du cadre idyllique du Sud de la France, le studio n'étant qu'à 20' en voiture de la nature et des plages méditerranéennes, tout en gardant la praticité de la proximité du centre-ville (10' en vélo).
#Jeuxvideo #Art #Design #Developpement
Founded
2004
Company size
201-500 employees
Industry
Computer Games
Org type
Privately Held
Headquarters
Paris, Lyon, Montpellier