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Home Flexible Job Board Experience Designer- Occasional

Salary Unstated 2d ago

Experience Designer- Occasional

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Science Museum of Minnesota

Saint Paul, MN, US

Part-time On-site

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Summary

The Experience Designer will lead exhibit design projects, including 3D modeling, graphic layouts, and UX/UI development while managing project budgets and timelines. They will also collaborate with internal teams and external clients to ensure high-quality visitor experiences and mentor junior staff.

Job Description

The Science Museum of Minnesota is seeking a qualified Experience Designer to join our Exhibits team as an occasional employee. "Occasional" in this context means working variable hours based on current project workloads, typically between 15-30 hours weekly, with the possibility of more or fewer hours in any given pay period. This person will typically be assigned to one or more projects, but since our project workload changes throughout the year, there is a chance that gaps in work may occur. This occasional Experience Designer role offers an opportunity to be an official member of SMM's Experience Design team while maintaining the ability to decline hours based on your own schedule or external commitments. 

Qualifications include some or all of the following:

  1. Experience with and demonstrated ability to independently employ and flex amongst/between multiple design disciplines, which should include several of the following, or more: 
    1. 3D environmental design: creation of 3D digital models, elevations, isometric projections, sketches of design concepts. Solid knowledge of 3D software required (SketchUp, Vectorworks, AutoCAD, Revit, etc)
    2. 2D graphic design: Create both large and small format graphic layouts for exhibit and marketing projects utilizing industry standard software (Adobe Creative Suite).
    3. UX/UI design: Create wireframes of digital media experiences (exhibit and online), work closely with software engineers on implementation, prototype as necessary to optimize visitor experience.
    4. Illustration (hand and/or digital): Includes, but not limited to: Instructional illustrations of interactive experiences, overview of exhibit experiences, original artwork, marketing collateral.
    5. Videography: Film and edit various video projects for exhibit and online experiences. Publish those projects on various equipment and platforms.
  2. Serve as lead designer for exhibit and experience projects, establishing overall design direction including 3D, graphic, lighting, and overall look and feel for those projects. 
  3. In coordination with Project Leaders, organize and lead project team meetings both with internal teams and external clients. In the absence of a Project Leader, serve as the primary point of contact with external clients related to active project work.
  4. In collaboration with Project Leaders and Museum Experience Directors, develop design team and project budgets relating to design tasks, establishing timelines and staffing assignments to achieve exemplary work while remaining within budget. Monitor ongoing project budgets and advise on necessary adjustments to remain within budget. 
  5. Produce presentation materials (digital and hand renderings) representing design concepts, and formally present them to external clients. Lead conversations with project stakeholders, soliciting feedback and ideas, and implement necessary design changes to meet project goals. 
  6. Foster and maintain positive professional relationships with external clients, providing exemplary customer service and attention to detail to bring client’s projects from concept phase through finished product. 
  7. As available, assign work tasks to and mentor junior staff and interns with a focus on the SMM process and design philosophy. Coordinate these efforts with Experience Development team, and Museum Experience Department leaders to foster staff growth. 
  8. Collaborate with the design and development team, and exhibit production staff to ensure that prototype and finished designs are being rendered to specifications and meet overall project goals. 
  9. Lead visitor testing and demonstrations of exhibit prototypes on SMM’s museum floor to ensure exhibits are safe, engaging, and provide intended learning outcomes. Recruit SMM visitors to participate in prototype testing. Offer ideas for improvements and modifications to meet these needs while remaining within project goals.
  10. Collaborate and lead discussions with outside creative agencies, vendors, and contractors as needed for exhibit or marketing related products and projects. 
  11. Manage digital assets across multiple projects using file structures, version control systems, databases, and cloud based storage systems. Knowledge of Google Workspace and other Project Management tools (Jira) required.
  12. Understand and advocate for universal accessibility in the design of experiences.
  13. Confer with conservators and project teams to determine how to handle an exhibit's environmental aspects, such as lighting, temperature, and humidity, so that objects will be protected and exhibits will be enhanced. Advise other team members as needed.
  14. Adapt and apply new techniques and trends to create innovative exhibit experiences. Seek out new and emerging techniques to help assess the viability of their use in exhibit experiences.
  15. Hold and promote the value that the visitor is the ultimate client for the work of project teams.
  16. Performs other related duties as assigned.

Experience Required: 

  • 3-5 years experience in Exhibit Design or similar design field (theater, interior, architecture, industrial, graphic, digital  media)
  • Demonstrated technical proficiency in multiple (but not necessarily all) areas of design: 
    • 2D design software (Adobe Creative Suite, Procreate)
    • UX/UI design software (Figma, Sketch, or similar)
    • Knowledge of building lighting systems 
    • Video Editing software: Adobe Premier or similar
  • 3-5 years experience leading meetings and conversations with internal and external stakeholders, with an ability to build and foster positive working relationships.
  • 3-5 years 3D environmental design: creation of 3D digital models, elevations, isometric projections, sketches of design concepts. Solid knowledge of 3D software required (SketchUp, Vectorworks, AutoCAD, Revit, etc)
  • Demonstrated Illustration skills (hand and/or digital): Includes, but not limited to: Instructional illustrations of interactive experiences, overview of exhibit experiences, original artwork, marketing collateral.
  • Demonstrated ability to serve as Lead Designer for internal and external projects. 
  • Demonstrable knowledge of industry standard technologies and techniques. 
  • Curiosity towards the scientific endeavor desired.

About the company

Science Museum of Minnesota

We’re here to turn on the science.

Through education, in-person experiences, online learning, traveling exhibits, and community partnerships, the Science Museum of Minnesota is dedicated to collaborating with our community to create a world where everyone has the power to use science to make lives better.

With the help of our visitors, volunteers, staff, and community partners, we’re using science to figure out how our world works. Between our interactive exhibits, collection with over two million objects, and continuous scientific research, we believe there’s always something new to discover.

Founded

1907

Company size

501-1,000 employees

Industry

Museums, Historical Sites, and Zoos

Org type

Nonprofit

Headquarters

Saint Paul, MN

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About the company

Science Museum of Minnesota

We’re here to turn on the science.

Through education, in-person experiences, online learning, traveling exhibits, and community partnerships, the Science Museum of Minnesota is dedicated to collaborating with our community to create a world where everyone has the power to use science to make lives better.

With the help of our visitors, volunteers, staff, and community partners, we’re using science to figure out how our world works. Between our interactive exhibits, collection with over two million objects, and continuous scientific research, we believe there’s always something new to discover.

Founded

1907

Company size

501-1,000 employees

Industry

Museums, Historical Sites, and Zoos

Org type

Nonprofit

Headquarters

Saint Paul, MN

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