Environment Artist
Boost your chances before you apply.
Halon
Glendale, CA, US
Summary
Build detailed 3D environments in various styles for previs, virtual production, and game cinematic projects. Create and implement assets for scene composition, worldbuilding, and level layout using industry-standard software.
Job Description
We are seeking talented and enthusiastic environment artists with extensive artistic and technical expertise and the ability to create impeccable 3D assets and immersive, fully-realized environments. This role requires strong attention to detail, an eye for lighting and composition, and is passionate about creating compelling environments for our Cinematics and Virtual Production departments. This is a remote-work opportunity.
Duties and Responsibilities:
- Build detailed 3D environments in multiple different styles per project and art direction needs for use in previs, virtual production, and game cinematic projects.
- Create/implement assets and art for scene composition and compelling level layout.
- Worldbuilding, texturing, modeling and implementing inside Maya, Substance, and UE.
- Ability to work from reference materials such as photography or concept art.
- package/export assets for delivery to production or vendors.
Requirements
- 3+ years of game or film industry experience creating assets and environments
- Intermediate to advanced-level user of Maya, Substance, Zbrush, Unreal, Photoshop, Shotgun/Flow, Quixel Mixer, P4V
- Skilled in hard-surface modeling
- Experience in environment asset creation using contemporary, real-time rendering methods
- Knowledge of anatomy - proportions, muscle, and skeletal structures
- Understanding the import/export process to Unreal engine on both Static Mesh and Skeletal Mesh level, and being able to troubleshoot problems that may arise
- Solid team player with a strong work ethic and cooperative attitude
- Self-motivated and focused worker with good communication and collaboration skills
- Knowledge of traditional animation and/or video game pipelines is required.
- Knowledge of virtual production pipelines is a big bonus.
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
Note:
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent in this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by any person authorized to give instructions or assignments. All duties and responsibilities are essential functions and requirements and are subject to possible modification to reasonably accommodate individuals with disabilities. To perform this job successfully, the incumbents will possess the skills, aptitudes, and abilities to perform each duty proficiently. Some requirements may exclude individuals who pose a direct threat or significant risk to the health or safety of themselves or others. The requirements listed in this document are the minimum levels of knowledge, skills, or abilities. This document does not create an employment contract, implied or otherwise, other than an “at-will” relationship.
Halon is a creative partner working at the intersection of storytelling and real-time production.
We support projects from early visualization through to final animation and game cinematics, helping teams move faster, collaborate better, and make stronger creative decisions from the start.
Founded in 2003, Halon has spent over two decades working at the forefront of visualization, virtual production, and real-time workflows. We collaborate with directors, supervisors, and artists across the globe, with studios in Los Angeles, Atlanta, and Glasgow, supporting projects across film, episodic, games, immersive entertainment, and advertising.
Our work spans storyboarding, previsualization, postvisualization, virtual production, animation, and game cinematics, scaling to fit each project while maintaining creative continuity from start to finish. From early concept through to final delivery, we integrate seamlessly into production pipelines, combining deep Unreal Engine expertise with AI-powered workflows that empower our artists to do their best creative work.
We've partnered with some of the industry's leading filmmakers and studios on projects including The Batman, John Wick, Star Wars, Planet of the Apes, Sid Meier's Civilization, Fortnite, and Borderlands, helping bring complex worlds to life on screen.
At the core, we're problem solvers, working closely with creatives to explore ideas, navigate challenges, and push what's possible in real-time storytelling.
Founded
2003
Company size
51-200 employees
Industry
Technology, Information and Media
Org type
Privately Held
Headquarters
Glendale, CA
Halon is a creative partner working at the intersection of storytelling and real-time production.
We support projects from early visualization through to final animation and game cinematics, helping teams move faster, collaborate better, and make stronger creative decisions from the start.
Founded in 2003, Halon has spent over two decades working at the forefront of visualization, virtual production, and real-time workflows. We collaborate with directors, supervisors, and artists across the globe, with studios in Los Angeles, Atlanta, and Glasgow, supporting projects across film, episodic, games, immersive entertainment, and advertising.
Our work spans storyboarding, previsualization, postvisualization, virtual production, animation, and game cinematics, scaling to fit each project while maintaining creative continuity from start to finish. From early concept through to final delivery, we integrate seamlessly into production pipelines, combining deep Unreal Engine expertise with AI-powered workflows that empower our artists to do their best creative work.
We've partnered with some of the industry's leading filmmakers and studios on projects including The Batman, John Wick, Star Wars, Planet of the Apes, Sid Meier's Civilization, Fortnite, and Borderlands, helping bring complex worlds to life on screen.
At the core, we're problem solvers, working closely with creatives to explore ideas, navigate challenges, and push what's possible in real-time storytelling.
Founded
2003
Company size
51-200 employees
Industry
Technology, Information and Media
Org type
Privately Held
Headquarters
Glendale, CA