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Home Flexible Job Board Contract | Senior UI Artist (MARVEL SNAP)

$79–89/hr 15d ago

Contract | Senior UI Artist (MARVEL SNAP)

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Second Dinner

Irvine, CA, US

Full-time Permanent Remote

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Summary

The Senior UI Artist will define and elevate the visual language of MARVEL SNAP by owning UI art from concept through final implementation. They will collaborate with cross-functional teams to solve complex design problems and ensure a cohesive, intuitive player experience.

Job Description

Who We Are

Second Dinner is an independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. And for our first game, MARVEL SNAP, we’re partnering with Marvel. That’s right, we get to play in the Marvel Universe!!

As a remote-first company, we want the most talented teammates wherever they call home. While our headquarters is in Irvine, California, most of our team is fully remote! We strongly believe a diverse team with varied perspectives makes us a better company, and in turn, will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside, and we’d love to meet you!

Our Art Team

At Second Dinner, the Art Team helps define the visual identity of our games and is responsible for creating a cohesive, polished, and memorable player experience.
We believe great game art comes from a combination of strong fundamentals, thoughtful collaboration, rapid iteration, and an obsessive attention to detail. As Game Artisans, we’re constantly creating, refining, experimenting, and raising the bar for what our games can look and feel like.

We work closely with virtually every discipline across the studio, including Design, Engineering, Production, Product, Data, Marketing, and Sound, to create experiences that are both visually compelling and intuitive for players.

Your Role

As a Senior UI Artist, you will help define and elevate the visual language of MARVEL SNAP across the game's interface and player experience. You’ll own UI art from early exploration through final implementation, translating gameplay and UX requirements into polished, intuitive, and expressive visual experiences.

You’ll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design. This is a hands-on senior role. We’re looking for someone who can independently take ambiguous problems, develop strong visual solutions, communicate their thinking, and drive those solutions through iteration and implementation. You’ll also help establish and maintain UI visual standards, mentor other artists through feedback and collaboration, and contribute to the continued evolution of MARVEL SNAP’s visual identity.

This is a 6-month contract role to start (with possible extension), but if it’s a great mutual fit, it could evolve into a full-time position.

What You’ll Do

  • Own the visual design and execution of UI experiences from concept through final, game-ready implementation.

  • Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets.

  • Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions.

  • Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent.

  • Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges.

  • Establish and maintain cohesive visual standards across UI features and systems.

  • Create and refine iconography, typography, layout, color, hierarchy, and other visual-design systems.

  • Design UI interactions and visual states, including transitions, feedback, emphasis, and other moments that make the interface feel responsive and alive.

  • Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready.

  • Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and evolving product requirements.

  • Identify opportunities to improve existing UI and proactively raise the visual quality and usability of the game.

  • Help establish efficient workflows, processes, and best practices for UI art production.

  • Provide thoughtful feedback, and mentorship to other artists when appropriate.

What You’ll Need

  • 10+ years of professional UI, UX, or game art experience, with experience contributing to at least one commercially shipped game.

  • A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration.

  • Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design.

  • Experience taking UI concepts from rough exploration through polished, production-ready assets.

  • A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression.

  • Experience designing for different screen sizes, resolutions, and aspect ratios.

  • Experience creating visual systems and maintaining consistency across a large number of UI elements and features.

  • Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent.

  • Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game.

  • Strong communication and collaboration skills, with the ability to clearly explain design decisions and incorporate feedback.

  • The ability to work independently, manage priorities, and make sound visual decisions in a fast-moving production environment.

  • A high level of craft and attention to detail, with a genuine passion for making games look and feel great.

Nice to Have, But Not Necessary

  • Experience working on a card game, collectible card game, or strategy game.

  • Experience working on a live-service game with frequent content updates.

  • Experience shipping mobile games or games across multiple platforms.

  • Experience with motion design, UI animation, or interactive prototyping.

  • Experience with Unity or another game engine.

  • Familiarity with UI implementation, scripting, or programming.

  • Experience building or maintaining UI component libraries and design systems.

  • Experience providing mentorship or visual direction to other artists.

  • Experience working with Marvel, licensed IP, or other highly recognizable entertainment properties.

This position pays a range of $79 - 89 per hour (USD).

Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.

We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.

About the company

Second Dinner

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside.

Founded

2018

Company size

51-200 employees

Industry

Computer Games

Org type

Privately Held

Headquarters

Irvine, California

Apply Now

About the company

Second Dinner

Second Dinner is an award-winning independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. In fact, our game MARVEL SNAP has earned multiple Mobile Game of the Year Awards (Game Awards, DICE), Best Strategy Game (IGN), and the Apple Design Award for Innovation!

Second Dinner is a remote-first studio, so while we are headquartered in Irvine, California, most of our team is fully remote across the United States. We want the most talented teammates wherever they call home. A diverse team with varied perspectives makes us a better company and will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside.

Founded

2018

Company size

51-200 employees

Industry

Computer Games

Org type

Privately Held

Headquarters

Irvine, California

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